Paper 2-- Regulating Behavior
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Current Score: 0 |
Post your papers (5-8 pages) with file attachments to your blog. You will have an
assignment for next week to comment on someone else's paper.
If you've chosen option 1 (case study), write a short paper (5-8 pages)
describing the online community you've selected in terms of the concepts we've
covered in the section of the course on regulating individual behavior.
If you've chosen option 2 (user profile information or other design project),
write a short paper (5-8 pages) that applies the theories we've learned in this
section of the course to speculate about the likely impacts of your system
design on user behavior. If this section of the course has inspired any changes
in your technical design, detail those changes in the paper as well. Again,
evidence from existing communities is a big plus.
What We'll Be Grading On
For students doing a case study:
- 3 points. Describe the
existing conflict and/or public goods or social loafing phenomena in your
community and explain what the mechanism your community has to deal with
these issues. Some student mentioned that it seems there is no conflict at
all in the community he/her studies. This sounds implausible—more likely
it is just managed well. Try harder to find it, or discuss some potential
conflicts that you might expect to arise but that aren’t actually surfacing
in your community. - 3 points. Describe the existing
rating and/or reputations feature (any reification of people’s past
behavior or other people’s responses to them) in your community and the
impact of these features on regulating members’ behavior. If your
community currently does not have these features, do you recommend
introducing them? If you do, discuss the potential impact to the community;
if you do not, discuss why. - 3 points. Describe any
observations from your community that are related to the social presence,
social comparison process, and goal settings, and discuss how these
features and processes influence how people participate, how well they
perform, how they self-evaluate, and how they self-regulate. - 1 point for quality of
exposition and writing.
For students doing a user profile or other design features, describe the
expected impact of the feature(s) on user behavior, using each of the following
concepts. For each concept, compare/contrast with similar features in use at
other sites and their impacts on user behavior in those other sites. If there
are no insights to be gained by analyzing your feature(s) with respect to one
or more of the concepts, explain why.
- (3 points) Conflict
management, public goods, common pool resources, and social loafing - (1 point) Intrinsic and
extrinsic motivation - (1 point) Social presence/facilitation
- (2 points) Social comparison
processes - (2 points) Goal setting and
monitoring - (1 point) for quality of
exposition and writing.
Design ideas on encouraging postive community involvement in Eventrue
Submitted by Charles on Mon, 2006-03-13 00:54.A Night at Milliways - Part Two
Submitted by Richard on Mon, 2006-03-13 08:50.|
Current Score: 0 |
Regulating behavior in Cool Running
Submitted by Matt Raw on Mon, 2006-03-13 11:52.Wiki User Statistics for Regulating Behavior
Submitted by Brian Kerr on Mon, 2006-03-13 18:55.|
Current Score: 0 |
On behalf of Lev, Michael, me.
Drupal has kindly munged the filename of the TeX version, but the PDF is probably what you would like to read anyways.
Regulating the Webheads
Submitted by Erika Doyle on Mon, 2006-03-13 23:23.|
Current Score: 0 |
I took a few extra paragraphs to explain the more technical concepts and terminology to a more general audience (i.e., my community), so I'm a few lines over the 8-page limit.
Encouraging pro-social behavior in geo-aware communities
Submitted by Nika on Tue, 2006-03-14 00:07.Regulating the Fighting 44's
Submitted by David Choi on Tue, 2006-03-14 00:31.43T paper 2 - regulating behavior
Submitted by Ayça AksuErkan on Tue, 2006-03-14 00:39.Real Name, an Anchor to the Real World
Submitted by Sun-mi Kim on Tue, 2006-03-14 01:27.Reputation, Social Presence and Goal Setting on Mixi
Submitted by Maurice Solomon on Tue, 2006-03-14 15:21.The Keyboard is Mightier than the Sword: Regulating behavior in the DragonRealms MUD
Submitted by Ryan Cannon on Tue, 2006-03-14 22:24.Cyworld Paper 2
Submitted by Youn-ah on Tue, 2006-03-14 22:59.|
Current Score: 0 |
second paper
Submitted by Trek on Mon, 2006-04-10 15:01.Comments on David's second paper
Submitted by Youn-ah on Mon, 2006-04-17 20:24.|
Current Score: 0 |
Since I couldn't attach a file in the comment, I've created a posting here.












