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Paper 2-- Regulating Behavior

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Conflict management, public goods, social loafing, ratings and reputations, social facilitation, social comparison processes, and goal setting.

Post your papers (5-8 pages) with file attachments to your blog. You will have an
assignment for next week to comment on someone else's paper.

If you've chosen option 1 (case study), write a short paper (5-8 pages)
describing the online community you've selected in terms of the concepts we've
covered in the section of the course on regulating individual behavior.

If you've chosen option 2 (user profile information or other design project),
write a short paper (5-8 pages) that applies the theories we've learned in this
section of the course to speculate about the likely impacts of your system
design on user behavior. If this section of the course has inspired any changes
in your technical design, detail those changes in the paper as well. Again,
evidence from existing communities is a big plus.

What We'll Be Grading On 

For students doing a case study:

  • 3 points. Describe the
    existing conflict and/or public goods or social loafing phenomena in your
    community and explain what the mechanism your community has to deal with
    these issues. Some student mentioned that it seems there is no conflict at
    all in the community he/her studies. This sounds implausible—more likely
    it is just managed well. Try harder to find it, or discuss some potential
    conflicts that you might expect to arise but that aren’t actually surfacing
    in your community.
  • 3 points. Describe the existing
    rating and/or reputations feature (any reification of people’s past
    behavior or other people’s responses to them) in your community and the
    impact of these features on regulating members’ behavior. If your
    community currently does not have these features, do you recommend
    introducing them? If you do, discuss the potential impact to the community;
    if you do not, discuss why.
  • 3 points. Describe any
    observations from your community that are related to the social presence,
    social comparison process, and goal settings, and discuss how these
    features and processes influence how people participate, how well they
    perform, how they self-evaluate, and how they self-regulate.
  • 1 point for quality of
    exposition and writing.

For students doing a user profile or other design features, describe the
expected impact of the feature(s) on user behavior, using each of the following
concepts. For each concept, compare/contrast with similar features in use at
other sites and their impacts on user behavior in those other sites. If there
are no insights to be gained by analyzing your feature(s) with respect to one
or more of the concepts, explain why.

  • (3 points) Conflict
    management, public goods, common pool resources, and social loafing
  • (1 point) Intrinsic and
    extrinsic motivation
  • (1 point) Social presence/facilitation
  • (2 points) Social comparison
    processes
  • (2 points) Goal setting and
    monitoring
  • (1 point) for quality of
    exposition and writing.

Design ideas on encouraging postive community involvement in Eventrue

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Charles's picture

Sun-mi Kim's picture

I will comment on Charles'

I will comment on Charles' paper.

Sun-mi Kim's picture

Charles, your design ideas

Charles, your design ideas are very interesting, and overall you seem to have a good design plan.  I think your insight is awesome. Since action speaks louder than words, I believe that your design scheme must be good.  Only thing is I wish I saw your each design idea more in detail for better understanding of the system.  

And I have questions for the followings:

1. It seems that your conflict management should be challenging because I guess any affiliate will not want to have bad reviews while you have to maintain accurate reviews. However, my guess is Eventrue will have more pressure to keep reviews favorable to affiliates.  Do you have a design idea that prevents the possible event when affiliates want to stop having business with Eventrue if they have bad reviews?  

2. I think your idea about using “Google analysis” (p 2) to find fake reviews sounds interesting.  One thing: I thought a fake reviewer could be caught only when he or she wrote an array of good reviews to his or her restaurant and bad reviews to his or her competitors...  What if she writes only bad reviews to a small set of her competitors?

3. I liked your idea about showing fun things such as interesting reviews and like-minded people to your reviewers.  I would like to see how those fun factors lead to good behavior of participants. 

4.  What might be the social presence effect and social comparison process in your community?  Especially social comparison process is a critical aspect of recommender systems.  I am curious about this effect.

And I think the followings are the definite keepers:

1.    Bonus points that can be interchanged with gift certificates: I think this is an excellent idea to promote good behavior in your community. I believe that if you can actually guarantee gift certificate, it will work.

2. The slogan “More rating means more accurate recommendations”:  I think this is an excellent idea because it will give the motivation for user to give more ratings.  I hope that you explain why ratings mean better prediction under FAQ or on the page to which the slogan links.

3. Weighing ratings of users depending on how much users are active: I think you have a clear idea that all ratings are not same in their quality.  Your idea reminded me of one article by Donovan and Smyth.   Their study shows that you can make more accurate recommendations by weighing more heavily ratings of a user who has shown accurate predictions of a target user.  

Overall, I like your design ideas, and I will look forward to seeing the growth of your community!

A Night at Milliways - Part Two

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Ryan Cannon's picture

Pushing the discussion on Milliway's bar

Richard - I enjoyed your paper. It was quite thorough and you did a superb job of documenting your observations and relating them back to the course material—two things with which I definitely struggled. I would, however, like to push your discussion of how applying more of the concepts from the course could improve the community at Milliways.

You commented that Milliways had very few ways of measuring and establishing reputation, and stated that a quantifiable means of establishing reputation would not benefit the community. Based on your description, I take it that the reputation system has grown organically through personal relationships and has stabilized around small cliques or coteries of players at different times, and that these sections of the community do not often interact.

I'm imagining award for quality role-play or writing—perhaps given once a month or less frequently. Players could submit their best works, and the winners would be listed somewhere more or less permanent on the site. Such a system might both provide incentives for creating higher-quality work, and encourage players within the game to interact with players they normally wouldn't have, due to their reputation.

I also imagine that there are two types of players within the game—those who excel at the synchronous, AIM Chat Room, and those whose strength lies in their asynchronous writing. Are the AIM Chat Room sessions logged and posted? If not, how might posting those logs change the balance within the community?

Thanks very much, Ryan. You

Thanks very much, Ryan. You very perceptively noted exactly where I was being a bit dodgy. I was really struggling with this paper because I knew as I was writing it that I would be making it available to the Milliways community. For that reason, I had to address issues of conflict resolution and, in particular, reputation very carefully. You're quite correct that reputations in the community have evolved informally and organically.

I very much agree with you that an award for good role-playing and/or good writing would probably raise the standard for both in Milliways. In that respect, I think it would be a positive addition. I also agree that it would generate more interaction--but it's what kind of interaction that concerns me.

I worry that an award like that would introduce a very poisonous strain of  competitiveness into the community. Role-playing and fiction writing are very personal activities, and they can leave people feeling vulnerable and defensive. If a person is enrolled in a writing program, he or she learns (often the hard way) how to deal with criticism and react positively to it. (Or at least that's the idea.)

I suspect most of the Milliways players haven't gone through that sort of program, and while the public nature of the game must be putting most of them through a kind of 'toughening up' process regarding criticism, I'm not sure how well they'd react to seeing actual awards going to other players. Especially if the awards were authorized by the moderators, or by a formal group of judges, and then went to players or cliques who other players considered 'inside.'

You're correct to suggest that some players have more of a presence in chat than they do in the game. This was something I started to address in the first part of my paper, but I'll have to emphasize and clarify it more in the final version. There are two supporting LiveJournal pages for memorable quotes: 'milliquotes' is for LiveJournal threads, and 'milli_crack' is for exchanges in the chat room. The chat room quotes tend to be brief and funny, but they do capture contributions to the community that might otherwise be lost.

And they're also a kind of informal prize, come to that, because most of the posted quotes are contributed by other players. But insofar as they are not mandated by the mods or made an official part of the community, I think they avoid the problems I note above.
 

Regulating behavior in Cool Running

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Matt Raw's picture

Ayça AksuErkan's picture

Nice paper

Matt,

You did a nice job of showing concrete examples of concepts from your community.  

First of all, I have to admit that I was surprised by the rareness of conflict at Cool Running. The designation of Clubhouse forum is an efficient mechanism for conflict management. You said you hadn’t yet witnessed any spillover of arguments from the Clubhouse forum into the strictly running-related forums. I understand that the main reason runners go to the site is to find a supportive environment in which they can form relationships. But don’t they even argue in subtle ways in the running forums? Can there be any explanations for rareness of conflict other than being a mature community?

Cool Running lacks a formal reputation system. From what I’ve heard and read until now, members are generally intrinsically motivated people. For this reason, I get the sense that it would disturb the community, creating an artificial peer pressure. Do you think it would be really beneficial for them to have the reputation system or do you think that visible recognition would reduce their motivation? 

It was interesting to see how social comparison is an essential part of the Cool Running community. As I understood, it is not the norm of the community to express downward, contrastive comparisons against other members (although it would be interesting to see some of those). As a final comment, I would expect to see a little bit more on how members self-regulate as a result of these comparison processes.

Wiki User Statistics for Regulating Behavior

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Brian Kerr's picture

On behalf of Lev, Michael, me.

Drupal has kindly munged the filename of the TeX version, but the PDF is probably what you would like to read anyways.

Regulating the Webheads

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Erika Doyle's picture

I took a few extra paragraphs to explain the  more technical concepts and terminology to a more general audience (i.e., my community), so I'm a few lines over the 8-page limit. 

a look at BaW

A very interesting and
comprehensive article Erika. I like the fact that you include explanations of
the concepts we are working with, but also keep them brief so the emphasis
remains on what you found in your community.

I was intrigued that 'social
loafing' was an active phenomenon in the BaW community, especially given our
increasing understanding of attention as a limited resource. I almost wonder if
we need a new term here, one that would also refer to an 'unfair' use of a
community's resources, but which would better reflect this more active version
of it than the word 'loafing' does. It was also interesting to see the
moderators suggesting that newbies *should* be loafers until they have a better
sense of the community's shared repertoire. Is there a useful link here between
social loafing and our earlier readings (Oldenberg, Kim, etc) about the life
cycle of members?

I did have a question about
the lack of "reifications of the past behavior of members." If "all
traces of community participation are recorded and archived" then it would
seem that these records constitute potential reifications. For example, two new
members may draw different conclusions from their reviews of one established
member's traces on the blog, wiki, message board, etc. That raises the
possibility of a negotiation between their different conclusions, and those of
other members, and therefore, these traces could constitute 'points of focus.'

Another interesting aspect of
the BaW community is the possible tension between the informal, even 'playful,'
tone of the member's interactions and the fact that they have all registered
under their real names as EFL/ESL professionals. As you note, in a situation
like this, anti-social or inconsiderate behavior could have professional consequences.
I wonder if the directors have particular strategies for preventing this
potential chilling effect from undermining the "playful, low pressure
atmosphere"? 

Encouraging pro-social behavior in geo-aware communities

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Nika's picture

Happy reading!

 

 

Charles's picture

I'll comment on this Nika

Charles's picture

Great focus on social presence

Your paper did a really great job presenting the motivation
for pro-social behavior. I never really thought about how to implement social
presence as a key motivator but your discussions and examples on footprints and
tracking really convinced me that it is possible to create a mechanism that
encourages that.

Another idea that may provide an extrinsic motivator is to select
a “best location of the week” announcement. By picking out the best
contributions, the community members will have a reference as to what “pro-social”
behavior to model after and having it weekly will give incentives for people to
contribute more frequently.

I’ve never discovered www.yellowarrow.com
nor www.geocaching.com but after
visiting them I feel they are really cool ideas and will check them out later.
Great pick for project study.

Regulating the Fighting 44's

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David Choi's picture

I'll comment on this

 David, I really enjoyed reading your paper. Particularly, I liked the "conflict and its management" part - your analysis on how the community has managed disruptive behaviors. Detailed comments are available in the file I've attached.

Oops...I just realized that I cannot attach a file when I comment..I'll create a separate posting.  

  
*By the way, I have to say sorry for this late comment. I've put my comments on a hard copy of your paper and it took so long to post here. I'm a super-procrastinator :(

43T paper 2 - regulating behavior

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Ayça AksuErkan's picture

Enjoy!

David Choi's picture

I'll comment on this

I'll comment on this.

David Choi's picture

Feedback

Overall, I thought your paper was very strong, well written, and descriptive.  I got a clear understanding of how conflict is managed, the reputation systems, and the affects of social presence on user behavior at 43T.  I especially liked your recommendations on improving the reputation system by adding the cheers into user profiles.  Here are just some few minor things I would add:

1.  You mentioned social loafing as a potential problem with mechanism to counteract it.  Has social loafing ever been brought up by the membership or the moderators?

2.  You talked about a cheap identities issue where users who have been "nuked" can come back under a new identify.  How widespread is that issue and what effects does it have on the community?  Are moderators and users spending more of their time having to deal with them?  What are the effects?

3.  A concerte example from a user would be helpful in illustrating the effects of social persence on behavior.  

Other than this, the paper was a great read. 
 

 

Trek's picture

Social Loafing

I enjoyed the commentary about social loafing. From what I've seen of the site I have to agree that most people on the site are social loafers in the sense that we talk about them - they are just there to post and manage their own goals.

But, I have a slightly different opinion on social loafing. I don't think it's possible to socially loaf on a site like 43Things or Blogger. Even if you never comment on another person's goals or cheer anyone, just the fact that your goals exists and the site publishes them for all to see negates, in my opinion, the social loafing.

If there was a way, for example, to create private goals that nobody else could see then I would say social loafing can certainly take place.

However, I personally have adopted several goals from other users just because I happend on their page while following a trail of goals from person to person. You randomly show up somewhere and say "Aha! I've been meaning to do that in my life too!"

In this way, that particular user wasn't socially loafing. I gained benefit from his asychronous discussion (adding his goal) with me.

Ayça AksuErkan's picture

Interesting comment

Trek,

Thank you for your comment. You pointed to a weak argument in my paper. My error was to assume that conversations (goals, entries, and comments) are the most important elements on the site for social interaction. However, members are also negotiating meaning via tagging, cheering, adopting other people's goals, by stating what is important to them. Still, I don't think that just listing your goals is enough not to free-ride. Let me talk about my personal experience. I started with listing my goals, but I got the real flavor of the site after posting entries, giving and getting cheers, finding people I admire and would like to meet in real life. The difference is interaction with other people, not just writing stuff.

Real Name, an Anchor to the Real World

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Brian Kerr's picture

I am sorry these comments

I am sorry these comments are so late. Hopefully they are still of some use to you.

General comments

I was interested in reading this paper because of the convention in some wiki of using real names, which is often stated but rarely explained or defended. (I think it is because of the situation of the first wiki, which was basically used to support the meetings of a professional group that met regularly in person.)

In your introduction you state that real names allows reputation to spread from the internet to the real world. But much of your paper describes a two-way process — where the “shadow of the future” or the possibility of real-world consequences to online activity helps to regulate behavior, but additionally pre-existing aspects of a participant’s identity, background, etc. influences their entry into and activity in an online community.

Beyond that, I think that your positioning of use of real names as a barrier to entry to a community, and the tension between community safety / policing and conservation of limited resources is effective, and well-illustrated by many of the details throughout the paper.

Specific comments

§ 1.1 and § 1.2: I was confused about the pseudonymous rooms in KW community. Is there a distinction between rooms where participants are identified by pseudonyms and rooms where they are identified by IP address? The distinction may be important since, if participants choose their own pseudonyms, they could maintain their pseudonym(s) over time, whereas IP address identifications would probably be more transient as participants log in from different networks, etc.

§ 1.3: in the situation you describe, use of real names would only help with spam if there was really a way to warrant someone’s name and/or keep them from signing up for multiple accounts. In other words, what keeps a spammer from creating a bunch of accounts under plausible-sounding yet fake names, and then abusing the trust of participants?

§ 3: this is very interesting. Part of the audience “present” in an asynchronous conversation is the set of people who could read or participate in the future, even if the conversation is transferred offline. Where do you think the outer limits of this social presence of others are? Is there a sense that a participant is writing for posterity, or just that within some timeframe (matching the typical pace of conversation in the particular community), other people will see and react to what is being written?

Sun-mi Kim's picture

Thanks for your detailed

Thanks for your detailed feedback. It is really helpful to me.  

Since you have several questions about my paper, I would like to address them here.

1.  In the KW community, real names are usually displayed, but where topics are sensitive, names are replaced with *** and IP addresses are displayed in the corner.  The reason I mentioned pseudonyms was that some people (popular writers or expert counselors) are called by their pseudonyms even though those names are not displayed.  So technically, you are right only IP addresses are the official profile of a user in so called an "anonymous room."

2.  At Amazon.com, I heard (or read) that they check a member’s name with that on the credit card she/he provides.

In Korea, many things are digitalized, and citizen unique numbers (like SSN in US) are one of them.  If you put your name and your citizen number, the information goes to the centralized system and comes back with validation result.
In either case,  it should be very difficult to make fake IDs. 

KW goes several more steps.  Once you register, you have to pass several tasks 1) you have to introduce yourself in a public room 2) Now they call you and make sure you are not (a very curious ) male or solicitor.   I think the purpose of this to make a barrier rather than to filter. 

3. I guess people are conscious of people in the current time and the hereafter.  Even your personal diary has always potential to become resources for history writers in the future.   When your name is displayed,  the distinction between online and offline is blurred, I believe.  In addition, it is known that a bad reputation spread quickly;  this might be partly explained by "six-degrees of separation" phenomenon.  For instance, even if you are talking to only one person, through social networks offline, your reputation/words "might" spread very quickly.  Therefore,  you are conscious of not only direct audience but also indirect audience that can reached through social (or other) networks of your current/future audience.

Reputation, Social Presence and Goal Setting on Mixi

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Maurice Solomon's picture

This is being sent via satelite for $0.75 / minute... hope it works.

 

Matt Raw's picture

I'll respond

I wish I knew more about Mixi after reading this paper! It seems like an interesting social networking space, distinct from the ones I'm familiar with.

You mention at the end of the first page/beginning of the second page that each user's number of friends is publicly viewable. You also note that there seems to be less of a phenomenon of friend collecting on Mixi as there is on US-based sites. I am curious to know more about this -- are there communications between Mixi members or other publicly viewable information that suggest that Mixi members don't pay much attention to the friend count? I know your paper isn't necessarily a comparison of Mixi to American social networking sites, but I'd be interested to hear your ideas about why this might be.

I wonder if perhaps the uniqueness of identity construction in Mixi might have something to do with how reputation is assigned/created in Mixi? I find it interesting that users don't post pictures of themselves. In combination with a friend total, one's picture is a pretty clear indicator of reputation and identity in an American social networking site (e.g., you can tell who the popular girls are). I'm intruiged by what other mechanisms might indicate one's reputation in Mixi?

This paper has given me a lot to think about, especially in terms of comparisons to American social networking sites.

jina's picture

I would like to comment on

I would like to comment on this paper as well, if that is ok with the class.

I kept comparing with Cyworld to see what is different, and tried to think about whether it could be causing from different web design issue or the culture of the society, or just the culture of the community that emerged. Let me list some of the points that I thought were interesting:

The large size communities have positive tones in Mixi: You're saying that although it is an anti-something, it won't have decrying messages for certain issues. I wonder why that happens -- is it just the culture of the whole Mixi community? Being nice? It seems that people are pretty laid back in terms of the conversations that's going on -- for example, the 'slacking community' -- entertainment based. I wonder if that is just one example, or the whole color of the community is like that.

Popularity is determined by the number of the friends the member has: You said they normally do not make friends with those who they met online (when we talked in class). Then does that mean popular person on Mixi would most likely to be popular in offline as well?

 かんばてね終わりまで。

The Keyboard is Mightier than the Sword: Regulating behavior in the DragonRealms MUD

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Ryan Cannon's picture

Lev Rickards's picture

now!

Great paper, Ryan. I was particularly impressed with the reifications implemented by Simutronics to keep the game working smoothly. I don't spend a lot of time in multiplayer games, and I hadn't put much thought into the importance of policy. The policies related to combat seem downright innovative, for lack of a better word. It made me wonder if widespread MMORPGs have similar policies surrounding death and the belongings of dead players. I'd be curious to know if you've contrasted your findings with other communities. Regardless, the reifications you mention seem very important for keeping players invested in the community.

I liked the rundown of gnomes and goats -- it seemed like a crystalline example of larger trends for conflict in your community.

In your discussion of comparisons and goals, I wondered about other goals besides attaining new circles (akin to experience levels, for those who didn't read the paper). It seems like goals could be defined more broadly. I might have a goal to get better at roleplaying my character's personality, or to make friends, or to amass certain materials to unlock new items (as you mentioned in class). Even without a comparison system, it seems like there are many important goals to be attained, some of which may cross over the in-character/out-of-character boundary.

I really appreciated your definition of the joint enterprise as "interactive conflict." It reminded me of how some discussion-based communities have social norms of snarkiness or abusive criticism. However, I think your idea goes deeper, to fundamental concerns of good narrative. Roleplaying is storytelling, and without good dramatic tension, your roleplay could break down. In light of all this, I thought your recommended design changes were well-tailored and exciting. The branding and failure message ideas in particular made intuitive sense to me.

Cyworld Paper 2

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Erika Doyle's picture

Great paper!

Great paper Youn-ah! You covered every topic thoroughly and with interesting examples. It was also an enjoyable read.

On the topic of conflict management, I'd be curious to know how effective Cyword's responses to the stalking problem have been. Was the "Secret guest book" feature enough for your friend to re-open her Minihompy? Stalking seems an especially intractable problem, becuase it's not just one individual person's problem. As your example illustrates, if someone is being stalked, chances are all of his/her 1st degree friends are being stalked as well. Since a single stalker can affect so many people, its not hard to imagine a how several stalkers could really wreak havoc across the entire community, altering the otherwise open and sociable culture.

I found it interesting that community members only place a secondary importance on the Minihompy owner ratings, because these do not reflect how many different people the owner interacts with, which is what people really care about. I guess this would be a good example of how ecommunity designers can't always anticipate what tools and reifications will be important to the community.

In tems of popularity, or being 'famous', are there large disparities between the owner rating profiles of regular members, 'celebrities' and 'class-B stars'? I'm guessing that there are, since celebs and class-Bs interact with so many people and therefore don't have a lot of time for really cultivating friendships, like giving gifts and regularly visiting all of the Minihompys of their friends. Are their reciprocality ratings lower than those members with only a small group of very intimate friends? Maybe the owner rating device is a nice way to remind the community that quality is just as important as quanitity when it comes to friendship.

second paper

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Comments on David's second paper

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Since I couldn't attach a file in the comment, I've created a posting here.

Cyworld regulates.

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Nika's picture

I'll review your paper,

Jina,

Once again, I enjoyed reading your research about Cyworld. It seems like a fun, socially-active place to visit and I only wish I could communicate in Korean to understand the screenshots better!

I thought this paper did an excellent job of providing examples of concepts from the readings, especially with goal-setting. It would have been nice to see a bit more detail on this, actually-- when you mentioned the one student who started with low GRE scores and later (via the community) improving his performance, it made me want to know even more about whether he serves as an exemplar in the community, how the history of such performance gains are maintained for others to remember over long periods of time, and exactly what kind of artifacts are left behind from people who have been inspired by this person's improvement.

Some questions that I had:

1. In terms of leaving comments in others’ minihompies—can it be any kind of comment or is there an expected minimum level of thoughtfulness expected to go into the comments you leave? For instance, on Myspace, some of my friends put “have a good weekend” messages/pictures into all of their friends' comments spaces, so when I see I have received one of these, it feels rather like an impersonal batch process. I don’t reciprocate unless someone leaves me a more personalized message, like "hi Nika, how are you? I really like your new pictures-- post more like them!". Does this level of expectation occur in Cyworld or not?

2. The example of Hyo-Ju’s il-chon pyong: if her boyfriend’s il-chon pyong appears at the top of the listing, does that mean that Hyo-Ju made this a setting somewhere or does the system use some sort of algorithm to determine how to rank them?I hope this question makes sense.
 

jina's picture

Thanks Nika! I really like

Thanks Nika! I really like your comments, you're poking right into the important details.

To answer your questions,

1. That is a very interesting question. I think we do have that "impersonal batch process" sort of comments. We do have the similar expectation occuring -- unless the comments are personal, and asking specific questions, we wouldn't necessarily comment back. The thing is, these days we don't really comment the impersonal ones (in my case) as they're not necessary. As long as we see that there are people visiting my hompy, i see that people have been looking at my pictures. Some people would say 'leave some traces that you've been here', and regard not leaving comments as rude.

2. Yeah, no, the most recent one is always on top -- Hyoju won't get to change that setting.

 

Maurice Solomon's picture

作文論評恩返し

Jina,

I enjoyed reading your paper. Since nika commented on it already, im only going to talk about the comparisons to mixi, because I know it’s a topic you are interested in.

You mention lurking as a form of social loafing in this context – by not providing reactions, they are not contributing to the ‘visible attention’ endowment of the site. On mixi, there is an “ashi-ato” page, which lets you see everyone who visited your site. This lets lurkers show up in someway, and lets you know when there is an upswing in lurker traffic to your page for some reason…. say if you posted something interesting. That’s very interesting about people wanting to accumulate visible, explicit attention on their pages.

I haven’t seen any incidences of spam on mixi… since there is spam on cyworld, im wondering why. Mixi does not seem to be policed at all… how is spam sent on cyworld? Cant groups block spammers from posting to their group? Mixi does not let non-friends post on other people’s boards. Is this how spam is done on cyworld? It seems like the account creation rules are onerous – real name, SNN, address.

I love the enjoyable internet culture campaign. On mixi, I feel like many people are new to social networking, new to the net in general, and not very tech savy. I heard that korea is far more computer literate than japan, but is this also the case on cyworld?

Another major difference seems to be the presence of celebrities. That’s crazy about celebrities getting 10k visits a day. I think I get like 10 visits a day on mixi =) Mixi does not keep track of or make public # of visits a day, or total visits. Cyworld seems geared far more towards pushing ‘popularity contest’ buttons than mixi.

Mixi has English study clubs also, but I haven’t seen nyuugakushiken clubs yet… im sure they must be out there, maybe just below my radar. That’s so interesting about the GRE clubs.

jina's picture

コーメントたくさんありがとございます。hmm. おもしろいな。

Let me just quickly give feedback to what you mentioned,

reactions, they are not contributing to the ‘visible attention’ endowment of the site. On mixi, there is an “ashi-ato” page, which lets you see everyone who visited your site. This lets lurkers show up in someway, and lets you know when there is an upswing in lurker traffic to your page for some reason…. say if you posted something interesting. That’s very interesting about people wanting to accumulate visible, explicit attention on their pages.

Wow, I wonder how much the visitor number will drop down in cyworld if we also have that "ashi-ato" page. I wonder how that page is used in Mixi -- is it in a friendly way where (oh you visited, so i'll visit your too) or if your visiting that person's diary makes you less important than that person (since you want to know about that person) unless it is reciprocal.

I haven’t seen any incidences of spam on mixi… since there is spam on cyworld, im wondering why. Mixi does not seem to be policed at all… how is spam sent on cyworld? Cant groups block spammers from posting to their group? Mixi does not let non-friends post on other people’s boards. Is this how spam is done on cyworld? It seems like the account creation rules are onerous – real name, SNN, address.

Yeah, even though it is real name based, still there are people who bothers me in a friendly way and tell me to register for their communities that I'm never interested in. I can block messages from people that are not my friends (it's my option to) but I don't want to do that because I have friends that do not have cy - account that still leaves messages sometimes. That's interesting, so there isn't any polices in Mixi, but there are no spams? Even advertisements of their communities? That should be a very interesting one to look into.

I love the enjoyable internet culture campaign. On mixi, I feel like many people are new to social networking, new to the net in general, and not very tech savy. I heard that korea is far more computer literate than japan, but is this also the case on cyworld?

I don't know if Korea is more computer literate than japan, but I think for Korean there are words that describe people on the net -- netizens -- and they give big influence to media -- news, entertainment, forums -- the rumor / information gets spread out extremely rapidly by netizens, so celebrities fear netizens ( that netizens will make bad image of themselves by spreading words if they do one little faulty mistake on TV)

Another major difference seems to be the presence of celebrities. That’s crazy about celebrities getting 10k visits a day. I think I get like 10 visits a day on mixi =) Mixi does not keep track of or make public # of visits a day, or total visits. Cyworld seems geared far more towards pushing ‘popularity contest’ buttons than mixi.

Yeah, that's pretty interesting. I'm planning to work on that after the semester is over -- uljjangs, why they want to be uljjangs and how cyworld helps it out to be a virtual celebrity that gets connected to the real world.

Mixi has English study clubs also, but I haven’t seen nyuugakushiken clubs yet… im sure they must be out there, maybe just below my radar. That’s so interesting about the GRE clubs.

Thanks a lot for your comments, it was really fun to compare. Looking forward to your presentation!