Paper 3: Trajectories and Belonging
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Current Score: 0 |
If you've chosen option 1 (case study), write a short paper (5-8 pages) describing the online community you've selected in terms of the concepts we've covered in the sections of the course on constellations of communities and bonds and identities.
If you've chosen option 2 (user profile/design project), write a short paper (5-8 pages) applies the theories we've learned in the section to speculate about the likely impacts of your type of user profile information on user behavior or community dynamics. If this section of the course has inspired any changes in your technical design, detail those changes in the paper as well. Again, evidence from existing communities is a big plus.
Post your papers with file attachments to your blog. You will have an assignment for next week to comment on someone else's paper.
What we will be grading on:
For students doing a case study:
· 2 points. Network effects and community trajectories. How has/does/will the value of the community (or subcommunities) change as members join or leave? How did your community (or subcommunities in your site) get started? What’s the ending process for it/them?
· 3 points. Describe the inter-group relations in your community. How do people and practices travel between (sub)communities? Do you notice polarization? How about bridging across divides of race, nationality, gender, or religion?
· 3 points. Describe the attachments people feel to your community – bond-based or identity based or both. Have you observed any social identity issues involved in your community activities?
· 2 points for quality of exposition and writing. (Note higher amount this time.)
For students doing a user profile or other design features, describe the expected impact of the feature(s) on the topics listed above. For each, compare/contrast with similar features in use at other sites and their impacts on user behavior in those other sites. If there are no insights to be gained by analyzing your feature(s) with respect to one or more of the concepts, explain why. (Same distribution of points for topics.)
Belongingness in geo-aware communities
Submitted by Nika on Tue, 2006-04-11 00:15.Cyworld paper3
Submitted by Youn-ah on Tue, 2006-04-11 11:01.|
Current Score: 1 |
The many trajectories and identities of www.eventrue.com members
Submitted by Charles on Mon, 2006-04-10 00:40.A Night in Milliways (Part Three)
Submitted by Richard on Mon, 2006-04-10 14:26.|
Current Score: 0 |
Paper
Submitted by Trek on Mon, 2006-04-10 14:59.Cool Running: The third installment
Submitted by Matt Raw on Mon, 2006-04-10 19:33.BaWers, act three.
Submitted by Erika Doyle on Mon, 2006-04-10 23:16.|
Current Score: 0 |
Murder, intrigue, suspense!
(Actually, just an online community of very nice people).
The Fighting 44's - 3rd Paper
Submitted by David Choi on Tue, 2006-04-11 00:35.Wiki User Statistics for Trajectories and Belonging
Submitted by Brian Kerr on Tue, 2006-04-11 07:45.Companions-at-arms: bonding, identity and friendships in the DragonRealms MUD
Submitted by Ryan Cannon on Tue, 2006-04-11 17:26.|
Current Score: 0 |
Almost ironically, DragonRealms thrives in an age of 3-D, graphical Massively Multi-Player Online Games (MMORPGs). While World of Warcraft, Neverwinter Nights, Diablo II and other contenders have used computer animation and graphics to stun players, DragonRealms thrives with a small, yet vibrant community despite a similar (and at times greater) price and only text. The game's continued popularity and the longevity of its memberships can be attributed to the intricate game design, which has been dealt with earlier, and the robust friendships within is members and its hooks into their identities.











