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Jan 9 Introduction and Metaphors

This session will provide an overview of the course and explore the metaphors of community, network, and great good place. We will also examine the variety of purposes that a community may fulfill, drawing on your own experiences. Please read the required readings before class.

Required Reading (all students)
Preece Preece, J. (2000). Online communities. New York, NY: John Wiley & Sons. (What is an online community, pp 5-19). 
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Wellman 2001 Wellman, B. (2001). Computer networks as social networks. Science, 293(14 September), 2031-2034.
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Oldenberg Oldenberg, R. (1989). The great good place. Chapter 2, pages 20-42. 
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Kim Chapter 1
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Powazek Chapter 1
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Galston1999 Galston, W. A. (1999). Does the Internet Strengthen Community? [available online ]
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Rheingold1998 Rheingold, Howard. Virtual Communities. Chapter 11 in __The Community of the Future__, edited by Hesselbeing, Goldsmith, Beckhard, and Schubert. 1998. pps. 115-122.
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Hafner1997 Hafner, Katie. The Epic Saga of The Well: The World's Most Influential Online Community (And It's Not AOL). //Wired// 5.05 May 1997. [available here ]
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Sproull2003

Sproull, Lee. Online Communities. Draft prepared for __The Internet Encyclopedia__, edited by Hossein Bidgoli, to be published by John Wiley and sons.

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Schank2002

(** Learning**) Schank, P., Harris, A., & Schlager, M.S. (2002). Painting a Landscape onto TAPPED IN 2. Presented to the "The Role of Place in Shaping Virtual Community" workshop at the CSCW Conference, New Orleans, LA, November 16-20, 2002. [available through attached file]

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Finholt2002

(** Work**) Finholt, Thomas A. Collaboratories. Chapter submitted for the Annual Review of Information Science and Technology, B. Cronin, ed. [available through here ]

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Raymond1998

(** Work**) Raymond, Eric. The Cathedral and the Bazaar. //First Monday//, 3(3) [available through here ]

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Rossney1996 (** Games**) Rossney, Robert (1996). Metaworlds. //Wired// 4.06. June 1996. [available here ]
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DerekHansen,

( ** Games**) Student papers from a few years ago [available Chess ]

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Jung-woo Sohn,

(**Games**) Student papers from a few years ago [available StarCraft ]

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Price2001

( **Political and other Deliberation**)  Price, Vincent and Joseph N. Cappella. Online Deliberation and its Influence: The Electronic Dialogue Project in Campaign 2000. Paper presented to the annual meetings of the American Association of Public Opinion Research, Montreal, CA, May 2001. [available through  course reserves ] See also two other sites: http://www.e-thepeople.org/ and http://slashdot.org/

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Gibson1999

 (**Commerce**) Gibson, William. My Obsession. //Wired// 7.01 January 1999. [available here ]

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Cummings2002

(**Social Support**) Cummings, J., L. Sproull, and S. Kiesler, Beyond Hearing: Where real world and online support meet. //Group Dynamics//, 2002. 6: p. 78-88. [available course reserves ]

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Rheingold2004

(**Political Action and Social Movements**) Rheingold, Howard, __Smart Mobs: The Power of the Mobile Many__, Chapter 15 in Network Logic: Who governs in an interconnected world? Edited by Helen McCarthy, Paul Miller, and Paul Skidmore. [available through course reserves ]  See also http://moveon.org/ and http://www.rtmark.com/home.html

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Agre2003

(**Networking**)  Agre, P. Networking on the Net. [available online ]

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Hampton2000

(**Neighboring**) Hampton, K. and B. Wellman, Examining Community in the Digital Neighbourhood: Early Results from Canada's Wired Suburb, in __Digital Cities: Technologies, Experiences, and Future Perspectives__, T. Ishida and K. Isbister, Editors. 2000, Springer-Verlag: Berlin. p. 475-492. [available online ]

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Lego enthusiasts (**Hobbies**) See  http://www.lugnet.com for Lego enthusiasts
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Final paper about VDrums from Hans Masing

See attached file.

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